A fun way to encourage more trading in your RimWorld game is using the Hospitality mod. Keep an eye out for more guides on the way over time. This is definitely a confusing game with a lot to learn and I don’t mind helping where I can.
#RIMWORLD CLOTH FREE#
If you have any other RimWorld questions, feel free to ask below for help.
#RIMWORLD CLOTH HOW TO#
While we didn’t make the video below, it also covers how to make clothing in RimWorld too. Try to have an outfit ready for the cold season and the warm one too. Keep an eye on the temperature near the bottom right corner to keep your people comfortable. Regardless of what you do, you’ll want to make sure you have the right clothes for your environment.
![rimworld cloth rimworld cloth](https://i.redd.it/ot1lc2cvyki21.jpg)
It’s important to mention that a Crafting Spot is limited as the only clothing you can make is Tribalwear and a Veil. Once you have enough, you can create new clothes at a Crafting Spot or Tailor’s Workbench. The two common ways to get fabric are cloth from growing cotton and leather from hunting animals. First, you’ll need a fabric to produce new clothes. If you want to make better clothing to replace tattered apparel, here’s what you need to know. And you’ll want to keep clothes around that are in good condition. How to Make Clothing in RimWorldĬrafting new clothes for your people to wear is important to stay on top of the seasons. With that said, I’m not positive offhand but I believe they will remove their clothing if there isn’t something to replace it with. They’ll actively search for better clothing once it drops below this point. This makes it so any colonist using the “Anything” outfit will only wear clothing at 51% or above. The window that appears has a slider bar near the top for hit points.Ĭlick and drag the white bar on the left side to the right until it’s at 51% hit points. You’ll want to click the “Edit…” button next to this outfit as shown in the above screenshot. All this means is that they’ll wear anything regardless of its quality, condition, or anything else really. For the purpose of this guide, we’re primarily looking at what outfits they wear.īy default, your colonists will have the “Anything” outfit selected. This section gives you more control over what your colonists wear, eat, and drugs they consume. One of which is the Assign button near the bottom of your screen. The more you play RimWorld, the more you’ll learn about its many complicated systems. You can restrict your colonists from wearing tattered clothing by taking advantage of the Assign tab. Fortunately, there are a few solutions to keep your colonists from wearing damaged clothing and even getting better clothing. This provides -5 to their mood for, “Wearing tattered apparel”.
![rimworld cloth rimworld cloth](https://staticdelivery.nexusmods.com/mods/424/images/42-0-1482666788.jpg)
![rimworld cloth rimworld cloth](https://saffronmilk.net/rimworld/images/rimworld-cloth-01.jpg)
If you go a step further and have someone wear clothing that’s below 20%, the mood debuff is even worse. For example, if a colonist wears a shirt that’s anywhere from 20% to 50%, they’ll get “Wearing worn-out apparel” and lose -3 mood. This is when the condition drops to 50% or lower leading to those negative modifiers. Instead, it’s about the condition of the item as there’s a deterioration mechanic in RimWorld.Īs clothing deteriorates from both the elements and being used, it will eventually become tattered. The quality of an item such as Awful or Good doesn’t matter here. Unfortunately, this isn’t quite the case even though you’d think so. E.g flak vests will be the same color as the cloth used to make it.You can see the clothing condition near the bottom left corner where the bar is red due to it being below 50%.Ī common misconception is that clothing quality plays a role in the negative modifier, “Wearing worn-out apparel” or “Wearing tattered apparel”.
![rimworld cloth rimworld cloth](https://rimworldwiki.com/images/6/60/Synthread.png)
It changes the color of some items crafted with it. Cloth does not give a beauty bonus.Ĭolored cloth can be bought from traders. Clothes made out of it are x1.2 more flammable. Its only redeeming qualities is its decent heat (9th) and cold (17th) insulation, both at 18 degrees, and that it is easily obtainable early to mid-game. Its heat armor is also the worst of any textile, with a factor of x0.18, far lower than the famously low quality patchleather. It is 5 way tied for last place along with Alpaca wool, Bison wool, Muffalo wool, and Sheep wool for most protective sharp armor, at a factor of x0.36, and is six way tied for last place along with the aforementioned wools along with Megasloth wool for most protective blunt armor, at a dismal x0.00.